They are populous and clever they have the best artisans in the world. The people of the south are still most at home in the desolate canyons to the south and east. Their starting talisman is the Potter's Cutter, as Rayya's Children villages are typically found in desert biomes that lack trees. The Rayya's Children, released in Alpha 13, is the second playable kingdom. Now, though the members of their trading cities and traveling caravans pride themselves on ascetic discipline, visitors find them generous hosts with access to goods from all over the world. The southern people of the mountains learned early that to survive, they needed each other, and preferably as many others as they could reach. “ Meditation, mediation, medication: Order in self brings order to others brings health to all.” They appear to be based on Medieval Northern and Western Europe cultures. The player’s time is balanced between building, crafting and fighting. This race is the default Stonehearth experience. ![]() Their starting talisman is the Carpenter's Saw, as Ascendancy villages are typically found in temperate biomes with an abundance of trees. The Ascendancy, released in Alpha 12, is one of the three playable kingdoms. Citizens of the Ascendancy chop, build and farm, confident that the known world is theirs to inhabit. Embark!”Įarnest and hardworking, loyal and well-rounded. The Humans are split into three kingdoms, each of which has it's own playstyle, along with benefits and drawbacks. The Humans are the only playable race implemented as of version 1.1.
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